Refactor handle_obliteration
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@ -74,9 +74,7 @@ impl ProcessState {
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}
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}
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/// This is a simplified and streamlined validation for obliteration state
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/// This is a simplified and streamlined validation for obliteration state
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fn handle_obliteration(&self, members_list: &OutPointMemberMap) -> anyhow::Result<()> {
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fn handle_obliteration(&self, apophis: &RoleDefinition, members_list: &OutPointMemberMap) -> anyhow::Result<()> {
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// We need an Apophis role
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if let Some(apophis) = self.roles.get(SpecialRoles::APOPHIS.to_string().as_str()) {
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// Apophis should have only one rule
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// Apophis should have only one rule
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if apophis.validation_rules.len() != 1 { return Err(anyhow::Error::msg("Should have only one rule")); };
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if apophis.validation_rules.len() != 1 { return Err(anyhow::Error::msg("Should have only one rule")); };
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let obliteration_rule = apophis.validation_rules.get(0).unwrap();
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let obliteration_rule = apophis.validation_rules.get(0).unwrap();
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@ -99,9 +97,6 @@ impl ProcessState {
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} else {
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} else {
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Err(anyhow::Error::msg("Apophis is not satisfied"))
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Err(anyhow::Error::msg("Apophis is not satisfied"))
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}
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}
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} else {
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Err(anyhow::Error::msg("Missing an apophis role"))
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}
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}
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}
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pub fn is_valid(&self, previous_state: Option<&ProcessState>, members_list: &OutPointMemberMap) -> anyhow::Result<()> {
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pub fn is_valid(&self, previous_state: Option<&ProcessState>, members_list: &OutPointMemberMap) -> anyhow::Result<()> {
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