2023-02-17 11:06:01 +01:00

34 lines
1.2 KiB
JavaScript

import { Vector, getDistances, isPointInside } from "tsparticles-engine";
export class DestroyOutMode {
constructor(container) {
this.container = container;
this.modes = ["destroy"];
}
update(particle, direction, delta, outMode) {
if (!this.modes.includes(outMode)) {
return;
}
const container = this.container;
switch (particle.outType) {
case "normal":
case "outside":
if (isPointInside(particle.position, container.canvas.size, Vector.origin, particle.getRadius(), direction)) {
return;
}
break;
case "inside": {
const { dx, dy } = getDistances(particle.position, particle.moveCenter);
const { x: vx, y: vy } = particle.velocity;
if ((vx < 0 && dx > particle.moveCenter.radius) ||
(vy < 0 && dy > particle.moveCenter.radius) ||
(vx >= 0 && dx < -particle.moveCenter.radius) ||
(vy >= 0 && dy < -particle.moveCenter.radius)) {
return;
}
break;
}
}
container.particles.remove(particle, undefined, true);
}
}