2023-02-17 11:06:01 +01:00

79 lines
4.6 KiB
JavaScript

import { getDistance, getRangeMax, getRangeValue } from "tsparticles-engine";
import { applyDistance, applyPath, getProximitySpeedFactor, spin } from "./Utils";
export class BaseMover {
init(particle) {
var _a;
const container = particle.container, options = particle.options, gravityOptions = options.move.gravity, spinOptions = options.move.spin;
particle.gravity = {
enable: gravityOptions.enable,
acceleration: getRangeValue(gravityOptions.acceleration),
inverse: gravityOptions.inverse,
};
if (spinOptions.enable) {
const spinPos = (_a = spinOptions.position) !== null && _a !== void 0 ? _a : { x: 50, y: 50 }, spinCenter = {
x: (spinPos.x / 100) * container.canvas.size.width,
y: (spinPos.y / 100) * container.canvas.size.height,
}, pos = particle.getPosition(), distance = getDistance(pos, spinCenter), spinAcceleration = getRangeValue(spinOptions.acceleration);
particle.retina.spinAcceleration = spinAcceleration * container.retina.pixelRatio;
particle.spin = {
center: spinCenter,
direction: particle.velocity.x >= 0 ? "clockwise" : "counter-clockwise",
angle: particle.velocity.angle,
radius: distance,
acceleration: particle.retina.spinAcceleration,
};
}
}
isEnabled(particle) {
return !particle.destroyed && particle.options.move.enable;
}
move(particle, delta) {
var _a, _b, _c;
var _d, _e;
const particleOptions = particle.options, moveOptions = particleOptions.move;
if (!moveOptions.enable) {
return;
}
const container = particle.container, slowFactor = getProximitySpeedFactor(particle), baseSpeed = ((_a = (_d = particle.retina).moveSpeed) !== null && _a !== void 0 ? _a : (_d.moveSpeed = getRangeValue(moveOptions.speed) * container.retina.pixelRatio)) *
container.retina.reduceFactor, moveDrift = ((_b = (_e = particle.retina).moveDrift) !== null && _b !== void 0 ? _b : (_e.moveDrift = getRangeValue(particle.options.move.drift) * container.retina.pixelRatio)), maxSize = getRangeMax(particleOptions.size.value) * container.retina.pixelRatio, sizeFactor = moveOptions.size ? particle.getRadius() / maxSize : 1, speedFactor = sizeFactor * slowFactor * (delta.factor || 1), diffFactor = 2, moveSpeed = (baseSpeed * speedFactor) / diffFactor;
if (moveOptions.spin.enable) {
spin(particle, moveSpeed);
}
else {
applyPath(particle, delta);
const gravityOptions = particle.gravity, gravityFactor = (gravityOptions === null || gravityOptions === void 0 ? void 0 : gravityOptions.enable) && gravityOptions.inverse ? -1 : 1;
if ((gravityOptions === null || gravityOptions === void 0 ? void 0 : gravityOptions.enable) && moveSpeed) {
particle.velocity.y +=
(gravityFactor * (gravityOptions.acceleration * delta.factor)) / (60 * moveSpeed);
}
if (moveDrift && moveSpeed) {
particle.velocity.x += (moveDrift * delta.factor) / (60 * moveSpeed);
}
const decay = particle.moveDecay;
if (decay != 1) {
particle.velocity.multTo(decay);
}
const velocity = particle.velocity.mult(moveSpeed), maxSpeed = (_c = particle.retina.maxSpeed) !== null && _c !== void 0 ? _c : container.retina.maxSpeed;
if ((gravityOptions === null || gravityOptions === void 0 ? void 0 : gravityOptions.enable) &&
maxSpeed > 0 &&
((!gravityOptions.inverse && velocity.y >= 0 && velocity.y >= maxSpeed) ||
(gravityOptions.inverse && velocity.y <= 0 && velocity.y <= -maxSpeed))) {
velocity.y = gravityFactor * maxSpeed;
if (moveSpeed) {
particle.velocity.y = velocity.y / moveSpeed;
}
}
const zIndexOptions = particle.options.zIndex, zVelocityFactor = (1 - particle.zIndexFactor) ** zIndexOptions.velocityRate;
if (zVelocityFactor != 1) {
velocity.multTo(zVelocityFactor);
}
particle.position.addTo(velocity);
if (moveOptions.vibrate) {
particle.position.x += Math.sin(particle.position.x * Math.cos(particle.position.y));
particle.position.y += Math.cos(particle.position.y * Math.sin(particle.position.x));
}
}
applyDistance(particle);
}
}