2023-02-17 11:06:01 +01:00

160 lines
7.8 KiB
JavaScript

import { Circle, ExternalInteractorBase, Rectangle, Vector, clamp, divMode, divModeExecute, getDistances, getEasing, isDivModeEnabled, isInArray, mouseMoveEvent, } from "tsparticles-engine";
import { Repulse } from "./Options/Classes/Repulse";
export class Repulser extends ExternalInteractorBase {
constructor(engine, container) {
super(container);
this._engine = engine;
if (!container.repulse) {
container.repulse = { particles: [] };
}
this.handleClickMode = (mode) => {
const options = this.container.actualOptions, repulse = options.interactivity.modes.repulse;
if (!repulse || mode !== "repulse") {
return;
}
if (!container.repulse) {
container.repulse = { particles: [] };
}
container.repulse.clicking = true;
container.repulse.count = 0;
for (const particle of container.repulse.particles) {
if (!this.isEnabled(particle)) {
continue;
}
particle.velocity.setTo(particle.initialVelocity);
}
container.repulse.particles = [];
container.repulse.finish = false;
setTimeout(() => {
if (!container.destroyed) {
if (!container.repulse) {
container.repulse = { particles: [] };
}
container.repulse.clicking = false;
}
}, repulse.duration * 1000);
};
}
clear() {
}
init() {
const container = this.container, repulse = container.actualOptions.interactivity.modes.repulse;
if (!repulse) {
return;
}
container.retina.repulseModeDistance = repulse.distance * container.retina.pixelRatio;
}
async interact() {
const container = this.container, options = container.actualOptions, mouseMoveStatus = container.interactivity.status === mouseMoveEvent, events = options.interactivity.events, hoverEnabled = events.onHover.enable, hoverMode = events.onHover.mode, clickEnabled = events.onClick.enable, clickMode = events.onClick.mode, divs = events.onDiv;
if (mouseMoveStatus && hoverEnabled && isInArray("repulse", hoverMode)) {
this.hoverRepulse();
}
else if (clickEnabled && isInArray("repulse", clickMode)) {
this.clickRepulse();
}
else {
divModeExecute("repulse", divs, (selector, div) => this.singleSelectorRepulse(selector, div));
}
}
isEnabled(particle) {
var _a;
const container = this.container, options = container.actualOptions, mouse = container.interactivity.mouse, events = ((_a = particle === null || particle === void 0 ? void 0 : particle.interactivity) !== null && _a !== void 0 ? _a : options.interactivity).events, divs = events.onDiv, divRepulse = isDivModeEnabled("repulse", divs);
if (!(divRepulse || (events.onHover.enable && mouse.position) || (events.onClick.enable && mouse.clickPosition))) {
return false;
}
const hoverMode = events.onHover.mode, clickMode = events.onClick.mode;
return isInArray("repulse", hoverMode) || isInArray("repulse", clickMode) || divRepulse;
}
loadModeOptions(options, ...sources) {
if (!options.repulse) {
options.repulse = new Repulse();
}
for (const source of sources) {
options.repulse.load(source === null || source === void 0 ? void 0 : source.repulse);
}
}
reset() {
}
clickRepulse() {
const container = this.container, repulse = container.actualOptions.interactivity.modes.repulse;
if (!repulse) {
return;
}
if (!container.repulse) {
container.repulse = { particles: [] };
}
if (!container.repulse.finish) {
if (!container.repulse.count) {
container.repulse.count = 0;
}
container.repulse.count++;
if (container.repulse.count === container.particles.count) {
container.repulse.finish = true;
}
}
if (container.repulse.clicking) {
const repulseDistance = container.retina.repulseModeDistance;
if (!repulseDistance || repulseDistance < 0) {
return;
}
const repulseRadius = Math.pow(repulseDistance / 6, 3), mouseClickPos = container.interactivity.mouse.clickPosition;
if (mouseClickPos === undefined) {
return;
}
const range = new Circle(mouseClickPos.x, mouseClickPos.y, repulseRadius), query = container.particles.quadTree.query(range, (p) => this.isEnabled(p));
for (const particle of query) {
const { dx, dy, distance } = getDistances(mouseClickPos, particle.position), d = distance ** 2, velocity = repulse.speed, force = (-repulseRadius * velocity) / d;
if (d <= repulseRadius) {
container.repulse.particles.push(particle);
const vect = Vector.create(dx, dy);
vect.length = force;
particle.velocity.setTo(vect);
}
}
}
else if (container.repulse.clicking === false) {
for (const particle of container.repulse.particles) {
particle.velocity.setTo(particle.initialVelocity);
}
container.repulse.particles = [];
}
}
hoverRepulse() {
const container = this.container, mousePos = container.interactivity.mouse.position, repulseRadius = container.retina.repulseModeDistance;
if (!repulseRadius || repulseRadius < 0 || !mousePos) {
return;
}
this.processRepulse(mousePos, repulseRadius, new Circle(mousePos.x, mousePos.y, repulseRadius));
}
processRepulse(position, repulseRadius, area, divRepulse) {
var _a;
const container = this.container, query = container.particles.quadTree.query(area, (p) => this.isEnabled(p)), repulseOptions = container.actualOptions.interactivity.modes.repulse;
if (!repulseOptions) {
return;
}
for (const particle of query) {
const { dx, dy, distance } = getDistances(particle.position, position), velocity = ((_a = divRepulse === null || divRepulse === void 0 ? void 0 : divRepulse.speed) !== null && _a !== void 0 ? _a : repulseOptions.speed) * repulseOptions.factor, repulseFactor = clamp(getEasing(repulseOptions.easing)(1 - distance / repulseRadius) * velocity, 0, repulseOptions.maxSpeed), normVec = Vector.create(distance === 0 ? velocity : (dx / distance) * repulseFactor, distance === 0 ? velocity : (dy / distance) * repulseFactor);
particle.position.addTo(normVec);
}
}
singleSelectorRepulse(selector, div) {
const container = this.container, repulse = container.actualOptions.interactivity.modes.repulse;
if (!repulse) {
return;
}
const query = document.querySelectorAll(selector);
if (!query.length) {
return;
}
query.forEach((item) => {
const elem = item, pxRatio = container.retina.pixelRatio, pos = {
x: (elem.offsetLeft + elem.offsetWidth / 2) * pxRatio,
y: (elem.offsetTop + elem.offsetHeight / 2) * pxRatio,
}, repulseRadius = (elem.offsetWidth / 2) * pxRatio, area = div.type === "circle"
? new Circle(pos.x, pos.y, repulseRadius)
: new Rectangle(elem.offsetLeft * pxRatio, elem.offsetTop * pxRatio, elem.offsetWidth * pxRatio, elem.offsetHeight * pxRatio), divs = repulse.divs, divRepulse = divMode(divs, elem);
this.processRepulse(pos, repulseRadius, area, divRepulse);
});
}
}