import { getRangeValue } from "tsparticles-engine"; export class StarDrawer { draw(context, particle, radius) { var _a; const sides = particle.sides, inset = (_a = particle.starInset) !== null && _a !== void 0 ? _a : 2; context.moveTo(0, 0 - radius); for (let i = 0; i < sides; i++) { context.rotate(Math.PI / sides); context.lineTo(0, 0 - radius * inset); context.rotate(Math.PI / sides); context.lineTo(0, 0 - radius); } } getSidesCount(particle) { var _a, _b; const star = particle.shapeData; return Math.round(getRangeValue((_b = (_a = star === null || star === void 0 ? void 0 : star.sides) !== null && _a !== void 0 ? _a : star === null || star === void 0 ? void 0 : star.nb_sides) !== null && _b !== void 0 ? _b : 5)); } particleInit(container, particle) { var _a; const star = particle.shapeData, inset = getRangeValue((_a = star === null || star === void 0 ? void 0 : star.inset) !== null && _a !== void 0 ? _a : 2); particle.starInset = inset; } }