(function (factory) { if (typeof module === "object" && typeof module.exports === "object") { var v = factory(require, exports); if (v !== undefined) module.exports = v; } else if (typeof define === "function" && define.amd) { define(["require", "exports", "tsparticles-engine"], factory); } })(function (require, exports) { "use strict"; Object.defineProperty(exports, "__esModule", { value: true }); exports.CircleShape = void 0; const tsparticles_engine_1 = require("tsparticles-engine"); class CircleShape { randomPosition(position, size, fill) { const generateTheta = (x, y) => { const u = (0, tsparticles_engine_1.getRandom)() / 4.0, theta = Math.atan((y / x) * Math.tan(2 * Math.PI * u)), v = (0, tsparticles_engine_1.getRandom)(); if (v < 0.25) { return theta; } else if (v < 0.5) { return Math.PI - theta; } else if (v < 0.75) { return Math.PI + theta; } else { return -theta; } }, radius = (x, y, theta) => (x * y) / Math.sqrt((y * Math.cos(theta)) ** 2 + (x * Math.sin(theta)) ** 2), [a, b] = [size.width / 2, size.height / 2], randomTheta = generateTheta(a, b), maxRadius = radius(a, b, randomTheta), randomRadius = fill ? maxRadius * Math.sqrt((0, tsparticles_engine_1.getRandom)()) : maxRadius; return { x: position.x + randomRadius * Math.cos(randomTheta), y: position.y + randomRadius * Math.sin(randomTheta), }; } } exports.CircleShape = CircleShape; });