"use strict"; Object.defineProperty(exports, "__esModule", { value: true }); exports.CircleShape = void 0; const tsparticles_engine_1 = require("tsparticles-engine"); class CircleShape { randomPosition(position, size, fill) { const generateTheta = (x, y) => { const u = (0, tsparticles_engine_1.getRandom)() / 4.0, theta = Math.atan((y / x) * Math.tan(2 * Math.PI * u)), v = (0, tsparticles_engine_1.getRandom)(); if (v < 0.25) { return theta; } else if (v < 0.5) { return Math.PI - theta; } else if (v < 0.75) { return Math.PI + theta; } else { return -theta; } }, radius = (x, y, theta) => (x * y) / Math.sqrt(Math.pow((y * Math.cos(theta)), 2) + Math.pow((x * Math.sin(theta)), 2)), [a, b] = [size.width / 2, size.height / 2], randomTheta = generateTheta(a, b), maxRadius = radius(a, b, randomTheta), randomRadius = fill ? maxRadius * Math.sqrt((0, tsparticles_engine_1.getRandom)()) : maxRadius; return { x: position.x + randomRadius * Math.cos(randomTheta), y: position.y + randomRadius * Math.sin(randomTheta), }; } } exports.CircleShape = CircleShape;