[![banner](https://particles.js.org/images/banner2.png)](https://particles.js.org) # tsParticles External Trail Interaction [![jsDelivr](https://data.jsdelivr.com/v1/package/npm/tsparticles-interaction-external-trail/badge)](https://www.jsdelivr.com/package/npm/tsparticles-interaction-external-trail) [![npmjs](https://badge.fury.io/js/tsparticles-interaction-external-trail.svg)](https://www.npmjs.com/package/tsparticles-interaction-external-trail) [![npmjs](https://img.shields.io/npm/dt/tsparticles-interaction-external-trail)](https://www.npmjs.com/package/tsparticles-interaction-external-trail) [![GitHub Sponsors](https://img.shields.io/github/sponsors/matteobruni)](https://github.com/sponsors/matteobruni) [tsParticles](https://github.com/matteobruni/tsparticles) interaction plugin for trail effect around mouse or HTML elements. ## How to use it ### CDN / Vanilla JS / jQuery The CDN/Vanilla version JS has one required file in vanilla configuration: Including the `tsparticles.interaction.external.trail.min.js` file will export the function to load the interaction plugin: ```javascript loadExternalTrailInteraction; ``` ### Usage Once the scripts are loaded you can set up `tsParticles` and the interaction plugin like this: ```javascript loadExternalTrailInteraction(tsParticles); tsParticles.load("tsparticles", { /* options */ }); ``` ### ESM / CommonJS This package is compatible also with ES or CommonJS modules, firstly this needs to be installed, like this: ```shell $ npm install tsparticles-interaction-external-trail ``` or ```shell $ yarn add tsparticles-interaction-external-trail ``` Then you need to import it in the app, like this: ```javascript const { tsParticles } = require("tsparticles-engine"); const { loadExternalTrailInteraction } = require("tsparticles-interaction-external-trail"); loadExternalTrailInteraction(tsParticles); ``` or ```javascript import { tsParticles } from "tsparticles-engine"; import { loadExternalTrailInteraction } from "tsparticles-interaction-external-trail"; loadExternalTrailInteraction(tsParticles); ```