export class RepulseBase { constructor() { this.distance = 200; this.duration = 0.4; this.factor = 100; this.speed = 1; this.maxSpeed = 50; this.easing = "ease-out-quad"; } load(data) { if (!data) { return; } if (data.distance !== undefined) { this.distance = data.distance; } if (data.duration !== undefined) { this.duration = data.duration; } if (data.easing !== undefined) { this.easing = data.easing; } if (data.factor !== undefined) { this.factor = data.factor; } if (data.speed !== undefined) { this.speed = data.speed; } if (data.maxSpeed !== undefined) { this.maxSpeed = data.maxSpeed; } } }