import { WobbleSpeed } from "./WobbleSpeed"; import { setRangeValue } from "tsparticles-engine"; export class Wobble { constructor() { this.distance = 5; this.enable = false; this.speed = new WobbleSpeed(); } load(data) { if (!data) { return; } if (data.distance !== undefined) { this.distance = setRangeValue(data.distance); } if (data.enable !== undefined) { this.enable = data.enable; } if (data.speed !== undefined) { if (typeof data.speed === "number") { this.speed.load({ angle: data.speed }); } else { const rangeSpeed = data.speed; if (rangeSpeed.min !== undefined) { this.speed.load({ angle: rangeSpeed }); } else { this.speed.load(data.speed); } } } } }