import { setRangeValue } from "tsparticles-engine"; export class WobbleSpeed { constructor() { this.angle = 50; this.move = 10; } load(data) { if (!data) { return; } if (data.angle !== undefined) { this.angle = setRangeValue(data.angle); } if (data.move !== undefined) { this.move = setRangeValue(data.move); } } }