"use strict"; var __awaiter = (this && this.__awaiter) || function (thisArg, _arguments, P, generator) { function adopt(value) { return value instanceof P ? value : new P(function (resolve) { resolve(value); }); } return new (P || (P = Promise))(function (resolve, reject) { function fulfilled(value) { try { step(generator.next(value)); } catch (e) { reject(e); } } function rejected(value) { try { step(generator["throw"](value)); } catch (e) { reject(e); } } function step(result) { result.done ? resolve(result.value) : adopt(result.value).then(fulfilled, rejected); } step((generator = generator.apply(thisArg, _arguments || [])).next()); }); }; Object.defineProperty(exports, "__esModule", { value: true }); exports.Collider = void 0; const tsparticles_engine_1 = require("tsparticles-engine"); const ResolveCollision_1 = require("./ResolveCollision"); class Collider extends tsparticles_engine_1.ParticlesInteractorBase { constructor(container) { super(container); } clear() { } init() { } interact(p1, delta) { return __awaiter(this, void 0, void 0, function* () { const container = this.container, pos1 = p1.getPosition(), radius1 = p1.getRadius(), query = container.particles.quadTree.queryCircle(pos1, radius1 * 2); for (const p2 of query) { if (p1 === p2 || !p2.options.collisions.enable || p1.options.collisions.mode !== p2.options.collisions.mode || p2.destroyed || p2.spawning) { continue; } const pos2 = p2.getPosition(), radius2 = p2.getRadius(); if (Math.abs(Math.round(pos1.z) - Math.round(pos2.z)) > radius1 + radius2) { continue; } const dist = (0, tsparticles_engine_1.getDistance)(pos1, pos2), distP = radius1 + radius2; if (dist > distP) { continue; } (0, ResolveCollision_1.resolveCollision)(p1, p2, delta, container.retina.pixelRatio); } }); } isEnabled(particle) { return particle.options.collisions.enable; } reset() { } } exports.Collider = Collider;