(function (factory) { if (typeof module === "object" && typeof module.exports === "object") { var v = factory(require, exports); if (v !== undefined) module.exports = v; } else if (typeof define === "function" && define.amd) { define(["require", "exports", "tsparticles-engine", "./Options/Classes/Slow"], factory); } })(function (require, exports) { "use strict"; Object.defineProperty(exports, "__esModule", { value: true }); exports.Slower = void 0; const tsparticles_engine_1 = require("tsparticles-engine"); const Slow_1 = require("./Options/Classes/Slow"); class Slower extends tsparticles_engine_1.ExternalInteractorBase { constructor(container) { super(container); } clear(particle, delta, force) { if (particle.slow.inRange && !force) { return; } particle.slow.factor = 1; } init() { const container = this.container, slow = container.actualOptions.interactivity.modes.slow; if (!slow) { return; } container.retina.slowModeRadius = slow.radius * container.retina.pixelRatio; } async interact() { } isEnabled(particle) { var _a; const container = this.container, mouse = container.interactivity.mouse, events = ((_a = particle === null || particle === void 0 ? void 0 : particle.interactivity) !== null && _a !== void 0 ? _a : container.actualOptions.interactivity).events; return events.onHover.enable && !!mouse.position && (0, tsparticles_engine_1.isInArray)("slow", events.onHover.mode); } loadModeOptions(options, ...sources) { if (!options.slow) { options.slow = new Slow_1.Slow(); } for (const source of sources) { options.slow.load(source === null || source === void 0 ? void 0 : source.slow); } } reset(particle) { particle.slow.inRange = false; const container = this.container, options = container.actualOptions, mousePos = container.interactivity.mouse.position, radius = container.retina.slowModeRadius, slow = options.interactivity.modes.slow; if (!slow || !radius || radius < 0 || !mousePos) { return; } const particlePos = particle.getPosition(), dist = (0, tsparticles_engine_1.getDistance)(mousePos, particlePos), proximityFactor = dist / radius, slowFactor = slow.factor; if (dist <= radius) { particle.slow.inRange = true; particle.slow.factor = proximityFactor / slowFactor; } } } exports.Slower = Slower; });