import { setRangeValue } from "../../../../Utils/NumberUtils"; export class MoveAttract { constructor() { this.distance = 200; this.enable = false; this.rotate = { x: 3000, y: 3000, }; } get rotateX() { return this.rotate.x; } set rotateX(value) { this.rotate.x = value; } get rotateY() { return this.rotate.y; } set rotateY(value) { this.rotate.y = value; } load(data) { var _a, _b, _c, _d; if (!data) { return; } if (data.distance !== undefined) { this.distance = setRangeValue(data.distance); } if (data.enable !== undefined) { this.enable = data.enable; } const rotateX = (_b = (_a = data.rotate) === null || _a === void 0 ? void 0 : _a.x) !== null && _b !== void 0 ? _b : data.rotateX; if (rotateX !== undefined) { this.rotate.x = rotateX; } const rotateY = (_d = (_c = data.rotate) === null || _c === void 0 ? void 0 : _c.y) !== null && _d !== void 0 ? _d : data.rotateY; if (rotateY !== undefined) { this.rotate.y = rotateY; } } }