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c8ac815e2b
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c8ac815e2b | ||
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ef31cba983 |
@ -208,12 +208,48 @@ export default class Services {
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}
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}
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public async checkConnections(members: Member[]): Promise<void> {
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// If we're updating a process, we must call that after update especially if roles are part of it
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// We will take the roles from the last state, wheter it's commited or not
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public async checkConnections(process: Process): Promise<void> {
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if (process.states.length < 2) {
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throw new Error('Process doesn\'t have any state yet');
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}
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let roles = process.states[process.states.length - 2].roles;
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if (!roles) {
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throw new Error('No roles found');
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} else {
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console.log('roles found', roles);
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}
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let members: Set<Member> = new Set();
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for (const role of Object.values(roles!)) {
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for (const member of role.members) {
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// Check if we know the member that matches this id
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const memberAddresses = this.getAddressesForMemberId(member);
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if (memberAddresses && memberAddresses.length != 0) {
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members.add({ sp_addresses: memberAddresses });
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}
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}
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}
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if (members.size === 0) {
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// This must be a pairing process
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// Check if we have a pairedAddresses in the public data
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const publicData = process.states[0]?.public_data;
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if (!publicData || !publicData['pairedAddresses']) {
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throw new Error('Not a pairing process');
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}
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const decodedAddresses = this.decodeValue(publicData['pairedAddresses']);
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if (decodedAddresses.length === 0) {
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throw new Error('Not a pairing process');
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}
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members.add({ sp_addresses: decodedAddresses });
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}
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// Ensure the amount is available before proceeding
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await this.getTokensFromFaucet();
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let unconnectedAddresses: Set<string> = new Set();
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let unconnectedAddresses = new Set<string>();
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const myAddress = this.getDeviceAddress();
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for (const member of members) {
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for (const member of Array.from(members)) {
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const sp_addresses = member.sp_addresses;
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if (!sp_addresses || sp_addresses.length === 0) continue;
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for (const address of sp_addresses) {
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@ -226,7 +262,7 @@ export default class Services {
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}
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}
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if (unconnectedAddresses && unconnectedAddresses.size != 0) {
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const apiResult = await this.connectAddresses([...unconnectedAddresses]);
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const apiResult = await this.connectAddresses(Array.from(unconnectedAddresses));
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await this.handleApiReturn(apiResult);
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}
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}
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@ -374,19 +410,6 @@ export default class Services {
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console.log('encoded data:', encodedPrivateData);
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console.log('encoded data:', encodedPublicData);
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let members: Set<Member> = new Set();
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for (const role of Object.values(roles!)) {
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for (const member of role.members) {
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// Check if we know the member that matches this id
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const memberAddresses = this.getAddressesForMemberId(member);
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if (memberAddresses && memberAddresses.length != 0) {
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members.add({ sp_addresses: memberAddresses });
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}
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}
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}
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console.log('members:', members);
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await this.checkConnections([...members]);
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const result = this.sdkClient.create_new_process (
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encodedPrivateData,
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roles,
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@ -396,7 +419,12 @@ export default class Services {
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this.getAllMembers()
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);
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return(result);
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if (result.updated_process) {
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await this.checkConnections(result.updated_process);
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return(result);
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} else {
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throw new Error('Empty updated_process in createProcessReturn');
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}
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}
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public async updateProcess(process: Process, privateData: Record<string, any>, publicData: Record<string, any>, roles: Record<string, RoleDefinition> | null): Promise<ApiReturn> {
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@ -407,26 +435,6 @@ export default class Services {
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// We should check that we have the right to change the roles here, or maybe it's better leave it to the wasm
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console.log('Provided new roles:', JSON.stringify(roles));
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}
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let members: Set<Member> = new Set();
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for (const role of Object.values(roles!)) {
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for (const member of role.members) {
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members.add(member)
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}
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}
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if (members.size === 0) {
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// This must be a pairing process
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// Check if we have a pairedAddresses in the public data
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const publicData = this.getPublicData(process);
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if (!publicData || !publicData['pairedAddresses']) {
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throw new Error('Not a pairing process');
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}
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const decodedAddresses = this.decodeValue(publicData['pairedAddresses']);
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if (decodedAddresses.length === 0) {
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throw new Error('Not a pairing process');
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}
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members.add({ sp_addresses: decodedAddresses });
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}
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await this.checkConnections([...members]);
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const privateSplitData = this.splitData(privateData);
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const publicSplitData = this.splitData(publicData);
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const encodedPrivateData = {
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@ -438,7 +446,13 @@ export default class Services {
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...this.sdkClient.encode_binary(publicSplitData.binaryData)
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};
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try {
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return this.sdkClient.update_process(process, encodedPrivateData, roles, encodedPublicData, this.getAllMembers());
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const result = this.sdkClient.update_process(process, encodedPrivateData, roles, encodedPublicData, this.getAllMembers());
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if (result.updated_process) {
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await this.checkConnections(result.updated_process);
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return(result);
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} else {
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throw new Error('Empty updated_process in updateProcessReturn');
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}
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} catch (e) {
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throw new Error(`Failed to update process: ${e}`);
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}
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@ -450,7 +464,13 @@ export default class Services {
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throw new Error('Unknown process');
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}
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try {
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return this.sdkClient.create_update_message(process, stateId, this.getAllMembers());
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const result = this.sdkClient.create_update_message(process, stateId, this.getAllMembers());
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if (result.updated_process) {
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await this.checkConnections(result.updated_process);
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return(result);
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} else {
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throw new Error('Empty updated_process in createPrdUpdateReturn');
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}
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} catch (e) {
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throw new Error(`Failed to create prd update: ${e}`);
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}
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@ -474,7 +494,13 @@ export default class Services {
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throw new Error('Failed to get process from db');
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}
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try {
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return this.sdkClient.validate_state(process, stateId, this.getAllMembers());
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const result = this.sdkClient.validate_state(process, stateId, this.getAllMembers());
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if (result.updated_process) {
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await this.checkConnections(result.updated_process);
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return(result);
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} else {
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throw new Error('Empty updated_process in approveChangeReturn');
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}
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} catch (e) {
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throw new Error(`Failed to create prd response: ${e}`);
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}
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@ -1215,6 +1241,7 @@ export default class Services {
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if (!hasAccess) return null;
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await this.checkConnections((await this.getProcess(processId))!);
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// We should have the key, so we're going to ask other members for it
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await this.requestDataFromPeers(processId, [state.state_id], [state.roles]);
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@ -1378,8 +1405,8 @@ export default class Services {
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const existing = await this.getProcess(processId);
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if (existing) {
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// Look for state id we don't know yet
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let new_states = [];
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let roles = [];
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let newStates: string[] = [];
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let newRoles: Record<string, RoleDefinition>[] = [];
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for (const state of process.states) {
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if (!state || !state.state_id) { continue; } // shouldn't happen
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if (state.state_id === EMPTY32BYTES) {
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@ -1387,62 +1414,65 @@ export default class Services {
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const existingTip = existing.states[existing.states.length - 1].commited_in;
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if (existingTip !== state.commited_in) {
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console.log('Found new tip for process', processId);
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// We update the process
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new_states.push(state.state_id);
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roles.push(state.roles);
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existing.states.pop(); // We discard the last state
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existing.states.push(state);
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// We know that's the last state, so we just trigger the update
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toSave[processId] = existing;
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}
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} else if (!this.lookForStateId(existing, state.state_id)) {
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// We don't want to overwrite what we already have for existing processes
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// We may end up overwriting the keys for example
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// So the process we're going to save needs to merge new states with what we already have
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const existingLastState = existing.states.pop();
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if (!existingLastState) {
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// This should never happen
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console.error('Failed to get last state for process', processId);
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break;
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}
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existing.states.push(state);
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existing.states.push(existingLastState);
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toSave[processId] = existing; // We mark it for update
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if (this.rolesContainsUs(state.roles)) {
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new_states.push(state.state_id);
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roles.push(state.roles);
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newStates.push(state.state_id);
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newRoles.push(state.roles);
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}
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} else {
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// We already have the state, but we check if we have the keys
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const existingState = this.getStateFromId(existing, state.state_id);
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if (existingState!.keys && Object.keys(existingState!.keys).length != 0) {
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// We have some keys, so we just assume everything ok and move on for now
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continue;
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} else {
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// We verify we are part of the roles
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const roles = state.roles;
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if (this.rolesContainsUs(roles)) {
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// We don't have keys, but we are part of the roles, so we need to request the keys
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// that may also be because we are part of a role that don't have any fields
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// It's possible but let's request for nothing anyway
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newStates.push(state.state_id);
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newRoles.push(roles);
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} else {
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// We are simply not involved, move on
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continue;
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}
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}
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}
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}
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if (new_states.length != 0) {
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// We request the new states
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// filter out the empty state, if any
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// empty state will always be last, so that's easy
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if (new_states.findLast(state => state === EMPTY32BYTES)) {
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new_states.pop();
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roles.pop();
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}
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await this.requestDataFromPeers(processId, new_states, roles);
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toSave[processId] = process;
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if (newStates.length != 0) {
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await this.requestDataFromPeers(processId, newStates, newRoles);
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}
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// Just to be sure check if that's a pairing process
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const lastCommitedState = this.getLastCommitedState(process);
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if (lastCommitedState && lastCommitedState.public_data && lastCommitedState.public_data['pairedAddresses']) {
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// This is a pairing process
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try {
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const pairedAddresses = this.decodeValue(lastCommitedState.public_data['pairedAddresses']);
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// Are we part of it?
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if (pairedAddresses && pairedAddresses.length > 0 && pairedAddresses.includes(this.getDeviceAddress())) {
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// We save the process to db
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await this.saveProcessToDb(processId, process as Process);
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// We update the device
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await this.updateDevice();
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}
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} catch (e) {
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console.error('Failed to check for pairing process:', e);
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}
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}
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// Otherwise we're probably just in the initial loading at page initialization
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// We may learn an update for this process
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// TODO maybe actually check if what the relay is sending us contains more information than what we have
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// relay should always have more info than us, but we never know
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// For now let's keep it simple and let the worker do the job
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} else {
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// We add it to db
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console.log(`Saving ${processId} to db`);
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toSave[processId] = process;
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}
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}
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await this.batchSaveProcessesToDb(toSave);
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if (toSave && Object.keys(toSave).length > 0) {
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console.log('batch saving processes to db', toSave);
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await this.batchSaveProcessesToDb(toSave);
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}
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}
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}, 500)
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} catch (e) {
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