Improved websocket to ensure the reconnection

This commit is contained in:
NicolasCantu 2025-11-25 09:58:14 +01:00
parent 8512b90d36
commit 225dd27c2c

View File

@ -1,89 +1,135 @@
import { AnkFlag } from 'pkg/sdk_client'; import { AnkFlag } from '../../pkg/sdk_client'; // Vérifie le chemin vers pkg
import Services from './service'; import Services from './service';
let ws: WebSocket; let ws: WebSocket | null = null;
let messageQueue: string[] = []; let messageQueue: string[] = [];
let reconnectInterval = 1000; // Délai initial de 1s avant reconnexion
const MAX_RECONNECT_INTERVAL = 30000; // Max 30s
let isConnecting = false;
let urlReference: string = '';
let pingIntervalId: any = null;
export async function initWebsocket(url: string) { export async function initWebsocket(url: string) {
ws = new WebSocket(url); urlReference = url;
connect();
if (ws !== null) { }
ws.onopen = async (event) => {
console.log('WebSocket connection established'); function connect() {
if (isConnecting || (ws && ws.readyState === WebSocket.OPEN)) return;
while (messageQueue.length > 0) { isConnecting = true;
const message = messageQueue.shift();
if (message) { console.log(`[WS] 🔌 Tentative de connexion à ${urlReference}...`);
ws.send(message); ws = new WebSocket(urlReference);
}
} ws.onopen = async () => {
}; console.log('[WS] ✅ Connexion établie !');
isConnecting = false;
// Listen for messages reconnectInterval = 1000; // Reset du délai
ws.onmessage = (event) => {
const msgData = event.data; // Démarrer le Heartbeat (Ping pour garder la connexion vivante)
startHeartbeat();
// console.log("Received text message: ", msgData);
(async () => { // Vider la file d'attente (messages envoyés pendant la coupure)
if (typeof msgData === 'string') { while (messageQueue.length > 0) {
try { const message = messageQueue.shift();
const parsedMessage = JSON.parse(msgData); if (message) ws?.send(message);
const services = await Services.getInstance(); }
switch (parsedMessage.flag) { };
case 'Handshake':
await services.handleHandshakeMsg(url, parsedMessage.content); ws.onmessage = (event) => {
break; const msgData = event.data;
case 'NewTx': if (typeof msgData === 'string') {
await services.parseNewTx(parsedMessage.content); (async () => {
break; try {
case 'Cipher': const parsedMessage = JSON.parse(msgData);
await services.parseCipher(parsedMessage.content); const services = await Services.getInstance();
break;
case 'Commit': // Gestion des messages
// Basically if we see this it means we have an error switch (parsedMessage.flag) {
await services.handleCommitError(parsedMessage.content); case 'Handshake':
break; await services.handleHandshakeMsg(urlReference, parsedMessage.content);
} break;
} catch (error) { case 'NewTx':
console.error('Received an invalid message:', error); await services.parseNewTx(parsedMessage.content);
} break;
} else { case 'Cipher':
console.error('Received a non-string message'); await services.parseCipher(parsedMessage.content);
} break;
})(); case 'Commit':
}; await services.handleCommitError(parsedMessage.content);
break;
// Listen for possible errors // Ajoute d'autres cas si nécessaire
ws.onerror = (event) => { default:
console.error('WebSocket error:', event); // console.log('[WS] Message reçu:', parsedMessage.flag);
}; }
} catch (error) {
// Listen for when the connection is closed console.error('[WS] Erreur traitement message:', error);
ws.onclose = (event) => { }
console.log('WebSocket is closed now.'); })();
}; }
} };
ws.onerror = (event) => {
console.error('[WS] 💥 Erreur:', event);
// Pas besoin de reconnecter ici, onclose sera appelé juste après
};
ws.onclose = (event) => {
isConnecting = false;
stopHeartbeat();
console.warn(`[WS] ⚠️ Déconnecté (Code: ${event.code}). Reconnexion dans ${reconnectInterval / 1000}s...`);
// Reconnexion exponentielle (1s, 1.5s, 2.25s...)
setTimeout(() => {
connect();
reconnectInterval = Math.min(reconnectInterval * 1.5, MAX_RECONNECT_INTERVAL);
}, reconnectInterval);
};
}
function startHeartbeat() {
stopHeartbeat();
// Envoie un ping toutes les 30 secondes pour éviter que le serveur ou le navigateur ne coupe la connexion
pingIntervalId = setInterval(() => {
if (ws && ws.readyState === WebSocket.OPEN) {
// Adapter selon ce que ton serveur attend comme Ping, ou envoyer un message vide
// ws.send(JSON.stringify({ flag: 'Ping', content: '' }));
}
}, 30000);
}
function stopHeartbeat() {
if (pingIntervalId) clearInterval(pingIntervalId);
} }
// Method to send messages
export function sendMessage(flag: AnkFlag, message: string): void { export function sendMessage(flag: AnkFlag, message: string): void {
if (ws.readyState === WebSocket.OPEN) { if (ws && ws.readyState === WebSocket.OPEN) {
const networkMessage = { const networkMessage = {
flag: flag, flag: flag,
content: message, content: message,
}; };
console.log('Sending message of type:', flag);
ws.send(JSON.stringify(networkMessage)); ws.send(JSON.stringify(networkMessage));
} else { } else {
console.error('WebSocket is not open. ReadyState:', ws.readyState); console.warn(`[WS] Pas connecté. Message '${flag}' mis en file d'attente.`);
messageQueue.push(message); const networkMessage = {
flag: flag,
content: message,
};
messageQueue.push(JSON.stringify(networkMessage));
// Si on n'est pas déjà en train de se connecter, on force une tentative
if (!isConnecting) connect();
} }
} }
export function getUrl(): string { export function getUrl(): string {
return ws.url; return urlReference;
} }
// Method to close the WebSocket connection
export function close(): void { export function close(): void {
ws.close(); if (ws) {
ws.onclose = null; // On évite la reconnexion auto si fermeture volontaire
stopHeartbeat();
ws.close();
}
} }